-
Recent Posts
The Twitch Stream
Archives
- March 2023
- April 2022
- March 2020
- February 2020
- April 2019
- March 2019
- April 2018
- March 2017
- November 2016
- October 2016
- September 2016
- August 2016
- June 2016
- April 2016
- February 2016
- January 2016
- October 2015
- August 2015
- June 2015
- April 2015
- March 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
-
Recent Posts
Recent Comments
- PAX East 2023: Day Two | Beat That Backlog on PAX East 2023: Day One
- Eric Taylor on About
- Gal Jerman on About
- Matthew on PAX East 2020: Day One
- Chris on PAX East 2020: Day One
Archives
- March 2023
- April 2022
- March 2020
- February 2020
- April 2019
- March 2019
- April 2018
- March 2017
- November 2016
- October 2016
- September 2016
- August 2016
- June 2016
- April 2016
- February 2016
- January 2016
- October 2015
- August 2015
- June 2015
- April 2015
- March 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
Categories
Meta
Tag Archives: platform
Inside: Limbo++
Two weeks ago I returned from work to find Tim Lee sitting on the couch playing Inside. Joining him on his merry adventure, we spent three nights powering through the main story plus the game’s hidden content. Thanks Tim. You … Continue reading
Perfect Dark: The Swan Song of the Nintendo 64
In the beginning, there was Goldeneye 007, and it was good. The year was 1997, and console shooters were formless and empty. Thus Rare said “Let there be objectives.” And so it was. And Rare blessed the players with free … Continue reading
Pilotwings: Super Nintendo à la Mode 7
Back in 1990, Nintendo released three first-party titles for the launch of its fledgling SNES console. The first two were Super Mario World and F-Zero, two Nintendo classics that would go on to become iconic entries in Nintendo’s line of flagship … Continue reading
Let’s Play: Super Meat Boy Part 3
Patience certainly has its rewards. After hours of hard work and sacrifice, Andrew and I finally beat Super Meat Boy. While both of us had a hell of a good time playing through the game, I don’t think either of … Continue reading
Posted in Lets Plays, Reviews
Tagged Andrew Banks, backlog, beaten, Let's Play, PC, platform, progress report, steam, Super Meat Boy, video, YouTube
Comments Off on Let’s Play: Super Meat Boy Part 3
Review: Mirror’s Edge
Geeze, a week without a single post? Yes, it’s been a busy time for me lately, but thankfully I’ve been in the middle of beating two (yes, two!) games, and I just finished up one of them. Earlier this week I … Continue reading
Posted in Reviews
Tagged beaten, DICE, ea, humble bundle, mirrors edge, origin, parkour, PC, platform, progress report
1 Comment