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Author Archives: Matthew
Mario is Missing: Mario Meets Edutainment
My generation’s baptism into the bizarre world of ‘edutainment’ came with our school-mandated curriculum of the Oregon Trail series. Sure, it was supposed teach you about pioneers, but the designers made a crucial mistake – it was actually fun as hell to play. This basically guaranteed two … Continue reading
Posted in Reviews
Tagged backlog, beaten, console, controller, edutainment, mario, nintendo, oregon trail, snes
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Perfect Dark: The Swan Song of the Nintendo 64
In the beginning, there was Goldeneye 007, and it was good. The year was 1997, and console shooters were formless and empty. Thus Rare said “Let there be objectives.” And so it was. And Rare blessed the players with free … Continue reading
Papers, Please: Gaming Satire at Its Absolute Finest
I’ve occasionally heard the argument that it’s impossible to make a game about an ordinary person. An exceptional plot, they say, demands an exceptional protagonist. Somehow he or she must be special. Maybe he’s all-powerful, or maybe she’s exceptionally brave. Maybe he’s simply … Continue reading
Posted in Reviews
Tagged arstotzka, beaten, beaurocrat, indie, papers please, PC, satire, steam
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Pilotwings: Super Nintendo à la Mode 7
Back in 1990, Nintendo released three first-party titles for the launch of its fledgling SNES console. The first two were Super Mario World and F-Zero, two Nintendo classics that would go on to become iconic entries in Nintendo’s line of flagship … Continue reading
Star Fox Review: No, Not the One On Nintendo 64
Ah, Star Fox. If there’s anything that’ll make me nostalgic for my childhood, it’s memories of flying around the Lylat Sytem in my Arwing and waging war against the forces of Andross.
Jurassic Park: Childhood Trauma In a Cartridge
It’s hard to find anyone that takes licensed titles seriously these days. With a couple of noteworthy exceptions (Spider Man 2, Goldeneye 007), they’re almost always poorly made cash-ins accompanying some movie or television show. Nevertheless, during the late 80s … Continue reading
The Gears of War trilogy: Instant Fun, Just Add Friends
I hope you’ll forgive the laziness of critiquing an entire series of games in a single review, but I didn’t feel compelled (read: motivated enough) to analyze my thoughts on each game in separate posts. Over the last weekend I … Continue reading
Posted in Reviews
Tagged backlog, co-op, console, controller, epic games, gears of war, microsft, progress report, xbox 360
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Six Websites to Help You Manage and Clear Your Backlog
Clearing out a backlog takes some serious discipline. It shouldn’t come as a surprise to most people that the first step towards clearing one out should be to catalog your games, and then determine which ones to beat first. Besides giving … Continue reading
Scribblenauts: Helicopter and a Rope
I am a grumpy, old gamer who lacks any sort of imagination. Well, at least that’s what I felt like playing Scribblenauts. I bought Scribblenauts on its launch day, deliberately visiting a GameStop just to pick it up despite a lifelong proclivity … Continue reading
Posted in Reviews
Tagged backlog, beaten, ds, nintendo, progress report, scribblenauts, stylus, warner bros, wb
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Let’s Play: Rainbowing Some Sixes, Episodes 7-10
Posted four more sessions of Rainbowing Some Sixes this week. Check them out below or at our YouTube channel. I’m also pleased to welcome our friends Randall and Austin for episode 10, bringing our total party size to seven. Just one … Continue reading
Posted in Lets Plays
Tagged co-op, first person shooter, fps, Let's Play, PC, Rainbow Six, red storm, Tom Clancy, Ubisoft, YouTube
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